// Kony

#pragma once

#include "CoreMinimal.h"
#include "AbilitySystemGlobals.h"
#include "BaseAbilitySystemGlobals.generated.h"

/**
 * 重写能力系统全局变量
 */
UCLASS()
class GASC_HUANLING_API UBaseAbilitySystemGlobals : public UAbilitySystemGlobals
{
	GENERATED_BODY()
	virtual FGameplayEffectContext* AllocGameplayEffectContext() const override;
};
